Magicsystem - Grimhaven
Magic Items - Randomized Item Stats
Magic Items - Randomized Item Stats

Link to in-depth exploration of our unique Magic System and enchantment mechanics.

Magic Items - What is it?
Our server features a sophisticated item enhancement system, known as 'Magic Items' or 'Randomized Item Stats'. In this system, ordinary items gain the potential for additional attributes. Whenever you defeat any monster, there's a possibility for the dropped wearable loot to possess enhanced statistics. It's important to note that only one item from each defeated monster has the chance to transform into a magical item.

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How To Enchant
Orb of Enchantment Enhance your gear by taking a chance with the Orb of Enchantment! Roll the dice to upgrade your items to higher rarity levels. The rarer the item, the more powerful and unique it becomes.
Gems In dungeons you will find different crafting anvils, here you use gems dropped from various sources to upgrade equipment in below tiers.
  • Green Gem (Common)
  • Blue Gem (Uncommon)
  • Red Gem (Rare)
  • Violet Gem (Epic)
  • Yellow Gem (Legendary)
Important information regarding resistances Resistance attribute is not stacked with natural EQ resistances, this means that your equipment resistances are counted in first hand, and the value that remains is what your magic enchants will be counted on.
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Prefix/Suffix
Every piece of equipment that a monster drops stands an equal chance of receiving magical stat enhancements.
However, it's important to note that specific items are eligible for only certain attributes.
For instance, wands cannot gain bonus armor, and paladin armor cannot receive a bonus attack.
Upon becoming magical, an item may acquire a prefix, a suffix, or even both.
It's also key to remember that an item can only receive up to two attribute bonuses.
Below are some examples illustrating this concept.
Prefix
swift emerald sword
15% ATTACKSPEED
Suffix
emerald sword of damage
5% INCREASED DAMAGE
Double
swift emerald sword of damage
+15% ATKSPD, +5% DMG
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Item Rarity Chart
Common
Very common, low item stats... not very impressive. (5% Chance)
Uncommon
More rare then common items but still easily obtainable. (3% Chance)
Rare
Rare quality items have impressive stats, harder to find. (2% Chance)
Epic
Epic quality items are very useful, very hard to find. (1% Chance)
Legendary
The absolute best items you can loot, very difficult to find. (0.5% Chance)
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Item Attributes
Common Uncommon Rare Epic Legendary
Max Health % 1% 2% 3% 4% 5-7%
Max Mana % 1% 2% 3% 4% 5%
Bonus Health 10-20 21-25 26-40 41-60 61-80
Bonus Mana 20-49 50-69 70-99 100-129 130-160
Regen HP/MP 2-5 (8 sec) 6-8 (7 sec) 9-12 (6 sec) 13-16 (4 sec) 17-22 (2 sec)
Attack 1 2-3 4 5-6 7-8
Armor 1-2 3-4 5 6-7 8-10
Defense 2-4 5-6 7-9 10-12 13-14
Magic Level 1 2 3 4 5-8
Melee Skills 1 2 3 4 5
Melee Skill Percent 1% 2% 3% 4% 5%
Shielding Skill 1 2 3 4 5-6
Distance Skill 1 2 3 4 5
Hit Chance 1%-2% 3%-4% 5%-6% 7%-8% 9%-10%
Attack Speed 3%-7% 8%-11% 12%-15% 16%-20% 21%-30%
Walk Speed 4-8 9-14 15-20 21-30 31-50
Absorb Elements 1% 1% 2% 2% 3%
Extra Charges 30-45 52-69 75-95 100-125 126-145
Extra Duration 15%-39% 45%-55% 60%-75% 90%-110% 115%-140%
Life Steal 12-24 @ 3% 24-48 @ 5% 30-60 @ 6% 36-72 @ 7-8% 48-100 @ 8-10%
Mana Steal 12-24 @ 3% 24-48 @ 5% 30-60 @ 6% 36-72 @ 7-8% 48-100 @ 8-10%
Physical Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Energy Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Terra Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Fire Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Ice Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Holy Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Death Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Increase Damage 1% 2% 3% 4% 5%
Critical Chance (1.1x-1.5x DMG) 1-2% 3-4% 5-6% 7-8% 9-10%
Dodge 1-2% 3-4% 5-6% 7-8% 9-10%
Stun Chance (PvE Only) 1% (1 sec) 2% (1 sec) 3% (1 sec) 4% (1-1.5 sec) 5% (1.5-2 sec)
Multi-Shot 1-2% [1 Hit] 3-4% [1 Hit] 4-6% [1 Hit] 7-8% [1 Hit] 8-10% [2 Hits]
Magic Finder 1-2% 3-4% 4-6% 7-8% 8-10%
XP Bonus 1% 2% 3% 4% 5-8%
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Vocation Limitations
Mage
Mages can gain a maximum bonus of 40 magic level, 15 melee/shield skills, 5% melee skills boost, 25% max health percent, 15% max mana percent, 250 bonus health, 1000 bonus mana, 75 points of regeneration, 100% walking speed, 25% hit chance, 100% attack speed, 35% absorbtion of elements, 160 life steal (10% chance), 160 mana steal (10% chance), 10% chance @ 50-100 damage for each element strike, 10% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 10% chance to multi-shot for a maximum of 3 creatures.
Paladin
Paladins can gain a maximum bonus of 30 distance/shield skills, 15 magic level, 5% melee skills boost, 25% max health percent, 10% max mana percent, 400 bonus health, 500 bonus mana, 75 points of regeneration, 100% walking speed, 50% hit chance, 100% attack speed, 30% absorbtion of elements(Death absorbtion capped at 6%), 160 life steal (10% chance), 160 mana steal (10% chance), 10% chance @ 50-100 damage for each element strike, 10% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 10% chance to multi-shot for a maximum of 3 creatures.
Knight
Knights can gain a maximum bonus of 40 melee/shield skills, 6 magic level, 5% melee skills boost, 30% max health percent, 10% max mana percent, 600 bonus health, 300 bonus mana, 75 points of regeneration, 100% walking speed, 25% hit chance, 100% attack speed, 20% absorbtion of elements, 160 life steal (10% chance), 160 mana steal (10% chance), 10% chance @ 50-100 damage for each element strike, 10% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 10% chance to multi-shot for a maximum of 3 creatures.
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Talk Actions
Magic Find Percent
!mf displays your current magic find percent + absorbed magic find boxes.
Current Stats
!stats displays all current stats, max stats limits and max absorb limits.
Max Limits
!statslimit displays vocational max stats limits and max absorb limits.
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Excluded Items
Extra Charges
Stone Skin Amulet.
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Item Limitations
Attack
[Deadly]
MELEE, DISTANCE
Armor
[Strong]
BODY, SHIELD, HEAD, LEGS, AMULET
Vocational Items Excluded: Sorcerer, Druid
Defence
[Fortified]
MELEE, SHIELD
Vocational Items Excluded: Sorcerer, Druid
Shielding Skill
[Defensive]
ARMOR, SHIELD, BACKPACK
Melee Skill
[Sharpened]
AXES, SWORDS, CLUBS, ARMOR, SHIELD, BACKPACK
Vocational Items Excluded: Sorcerer, Druid, Paladin
Distance Skill
[Sharp Shooter]
BOWS/CROSSBOWS, ARMOR, SHIELD, BACKPACK, QUIVERS
Vocational Items Excluded: Sorcerer, Druid, Knight
Magic Level
[Mystical]
WAND, BODY, SHIELD, HEAD, LEGS
Vocational Items Excluded: Knight, Paladin
Hit Chance
[Hawkeye's]
BOWS/CROSSBOWS
Attack Speed
[Swift]
MELEE WEAPONS, DISTANCE, WAND
Player Speed
[Pathfinding]
FEET, TRINKET, BACKPACK, AMULET, RING, QUIVERS
Regen
[Health/Mana]
BODY, SHIELD, HEAD, LEGS, QUIVERS
Vocational Items Excluded: Sorcerer, Druid
Bonus Health/Mana
[Pure/Serpent]
TRINKET, BACKPACK, RING, AMULET, FEET, QUIVERS
Max Health%/Mana%
[Pure/Serpent]
ARMOR, SHIELD, BACKPACK, TRINKET
Charges/Duration
[Charged/Divine]
Any items that use charges/duration can gain extra charges and duration points.
Absorb Elements
[All Elements]
BODY, SHIELD, HEAD, LEGS, TRINKET, BACKPACK, RING, AMULET, QUIVERS
Increase Damage
[Powerful]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Dodge Attacks
[Avoid Damage]
BODY, SHIELD, HEAD, LEGS, FEET, QUIVERS
Critical Attack
[Double Damage]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Stun
[Stunner]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Life/Mana Steal
[Vampiric/Spirtual]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Elemental Strikes
[Striker]
TRINKET, BACKPACK, RING, AMULET
Multi-Shots
[Shooter]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
XP Bonus
[Boosted]
FROZEN STARLIGHT
MF Bonus
[Finder/of Finding]
TRINKET, BACKPACK, RING, AMULET
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Enchantment Attributes
Default Group
Attack Tiers: Common (1), Uncommon (2-3), Rare (4), Epic (5-6), Legendary (7-8)
Armor Tiers: Common (1-2), Uncommon (3-4), Rare (5), Epic (6-7), Legendary (8-10)
Defense (Extra Defense) Tiers: Common (2-4), Uncommon (5-6), Rare (7-9), Epic (10-12), Legendary (13-14)
Hit Chance Tiers: Common (1-2), Uncommon (3-4), Rare (5-6), Epic (7-8), Legendary (9-10)
Charges Tiers: Common (30-45), Uncommon (52-69), Rare (75-95), Epic (100-125), Legendary (126-145)
Duration Tiers: Common (2-7), Uncommon (7-12), Rare (12-17), Epic (22-27), Legendary (27-35)
Skills Group
Melee Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Distance Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Shielding Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5,6)
Melee Skill Percent Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Magic Level Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Support Group
Max Hit Points Tiers: Common (10-20), Uncommon (21-25), Rare (26-40), Epic (41-60), Legendary (61-80)
Max Mana Points Tiers: Common (20-49), Uncommon (50-69), Rare (70-99), Epic (100-129), Legendary (130-160)
Max Hit Points Percent Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5-7)
Max Mana Points Percent Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Speed Tiers: Common (4-8), Uncommon (9-14), Rare (15-20), Epic (21-30), Legendary (31-50)
HP Regeneration Tiers: Common (2-5), Uncommon (6-8), Rare (9-12), Epic (13-16), Legendary (17-22)
MP Regeneration Tiers: Common (2-5), Uncommon (6-8), Rare (9-12), Epic (13-16), Legendary (17-22)
Absorb Group
Physical Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Energy Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Earth Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Fire Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Ice Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Holy Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Death Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Steals Group
Life Steal Tiers: Common (3%), Uncommon (5%), Rare (6%), Epic (7-8%), Legendary (8-10%)
Mana Steal Tiers: Common (3%), Uncommon (5%), Rare (6%), Epic (7-8%), Legendary (8-10%)
Strikes Group
Physical Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Energy Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Earth Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Fire Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Ice Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Holy Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Death Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Special Group
Attack Speed Tiers: Common (3-7%), Uncommon (8-11%), Rare (12-15%), Epic (16-20%), Legendary (21-30%)
Crit Chance Tiers: Common (1-2%), Uncommon (3-4%), Rare (5-6%), Epic (7-8%), Legendary (9-10%)
Dodge Tiers: Common (1-2%), Uncommon (3-4%), Rare (5-6%), Epic (7-8%), Legendary (9-10%)
Stun Chance Tiers: Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5%)
Multi Shot Tiers: Common (1-2%), Uncommon (3-4%), Rare (4-6%), Epic (7-8%), Legendary (8-10%)
Increase DMG Tiers: Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5%)
Bonus Group
XP Boost Tiers: Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5-8%)
Magic Finder Tiers: Common (1-2%), Uncommon (3-4%), Rare (4-6%), Epic (7-8%), Legendary (8-10%)